Death Ray

Emote: bleh
This article is about a developer weapon. It is not usually obtainable.

The Death Ray is a dev-only weapon initially added in the v0.4.0 update, and majorly reworked in the v0.8.0 update. Capable of eliminating almost any object instantly, it also possesses the ability to sail right through cover and players without losing any damage nor velocity, making it extremely dangerous.

Strategies

Using

  • The Death Ray's cover-bypassing capabilities can be a double-edged sword if used incorrectly; make sure not to destroy whatever you're hiding behind when firing the weapon.
  • The Death Ray has the fastest projectile in the game by far. It thus excels at long range, because while your time-to-impact is virtually unchanged, your opponent's is vastly increased—this means that while you can perhaps react to their projectile, they have almost no chance of being able to react to yours.
  • Despite its power, it is still a single-shot weapon firing every 1.4 seconds.

Countering

  • The Death Ray is a hopeless matchup if you yourself do not have a Death Ray, because it is impossible to stall against it. It completely bypasses cover, and has no range preference.
    • Your best hope for stalling out a Death Ray is to try and make its user miss, retaliating against them while they reload.

Obtaining

As a dev-only weapon, the Death Ray can only be obtained by developers, or on the debug and arena maps.

Trivia

  • This weapon was completely reworked in the v0.8.0 update.
    • Previously, it was a weapon that fired 20 projectiles per shot for 200 damage per shot every 60ms (for 3333.333 DPS), had infinite ammo, 20º spread, no penetration, and a range comparable to the Glock 19.
      • That iteration of the Death Ray was weaker, since it was possible to stall against it, and it was possible to outrange it.
  • It is the first developer weapon (both in its original form and its rework, since the next developer weapon, the Revitalizer was added in v0.9.0)
  • Its switch sound contains an easter egg.
  • Like other developer weapons, its kill icon contains colors and gradients.

History

  • v0.12.1
    • Speed penalty increased to 8% (from 4%)
    • Length adjusted
    • Bullet velocity increased to 4 (from 1)
  • v0.11.0
    • Set a custom tracer image
    • Bullet velocity increased to 1 (from 0.5)
    • Adding casings
  • v0.10.0
    • Length adjusted
    • Damage reduced to 800 (from Infinity)
  • v0.9.0
    • Damage increased to Infinity (from 300)
  • v0.8.0
    • Magazine capacity decreased to 1 (from Infinity)
    • Ammo type set to Power Cell
    • "No drop on death" enabled
    • Reload duration increased to 1.4s (from 100ms)
    • Firing delay decreased to 40ms (from 60ms)
    • Switch delay increased to 500ms (from 0ms)
    • Firing speed penalty increased to 20% (from 0%)
    • Firing speed penalty duration increased to 100ms (from 0ms)
    • Standing spread decreased to 0.15º (from 20º)
    • Moving spread set to 0.1º
    • Projectile count decreased to 1 (from 20)
    • Quickswitch enabled
    • Damage increased to 300 (from 10)
    • Obstacle damage multiplier increased to 2 (from 1)
    • Bullet velocity increased to 0.5 (from 0.35)
    • Range increased to 400 (from 128)
    • Player penetration enabled
    • Obstacle penetration enabled
  • v0.6.0
    • Magazine capacity increased to Infinity (from 255)
    • Infinite ammo enabled
  • v0.5.0
    • Ammo spawned with gun set to 0
    • Ammo type set to 7.62mm
    • Magazine capacity set to 255
    • Reload time set to 100ms
  • v0.4.0
    • Added

Death Ray

Loot
Fire Mode
Auto
Ammo Type
Ammo icon for power_cell
Capacity
1
Reload
1 in 1.4s
Firing Delay
40ms
Switch Delay
500ms
Spread
0.15°
Move Spread
0.1° (-0.05°)

Ballistics

Damage
800
Bullet Speed
4
Range
400
Obstacle Damage
x2
Max. DPS
20000.00
Max. Obstacle DPS
40000.00

Sounds

Fire

Switch

Reload

Advanced Stats

Internal ID
deathray

Death Ray